Speaking

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DICE Summit '18 | Las Vegas

Innovation in VR: Developing for New Mediums

Video: https://youtu.be/7PZhliXUwp0?t=6h38m20s

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PAX South ’18 | San Antonio

Keynote: VR Storytime with Owlchemy Labs’ Alex Schwartz

Video: https://www.youtube.com/watch?v=NK86tI1MIus

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GDC ’18 | San Francisco

‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *Burrrp* Learned

Video: GDC Vault More info: http://schedule.gdconf.com/sess...

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PAX East ’18 | Boston

Survive! Tips from the Pros on Staying Indie

Video: https://www.twitch.tv/videos/246949361

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NASSCOM Game Dev Con ’17 | Hyderabad India

'Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned

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Unite Austin ’17 | Austin

Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned

Video: https://www.youtube.com/watch?v=O4rNONww270

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VRDC ’17 | San Francisco

‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned

Video: https://www.youtube.com/watch?v=7aqIbeQQL8c

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SXSW ’17 | Austin

Owlchemy Labs Fireside Chat

More Info: http://schedule.sxsw.com/2017/events/PP96384

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GDC ’17 | San Francisco #1

Spatial Storytelling Lessons from ‘Job Simulator’ and ‘Rick and Morty VR’

Video: http://www.gdcvault.com/play/1024544/...

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GDC ’17 | San Francisco #2

‘Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned

Video: http://www.gdcvault.com/play/1024256/...

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Unite ’16 | Los Angeles

Bringing Job Simulator to PlayStation®VR

Video: https://youtu.be/ky8w99NfjXI

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Oculus Connect 3 ’16 | San Jose

Failure Workshop: Things that didn’t work

Video: https://youtu.be/132V2g2P64o

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Austin Gamecon ’16 | Austin

Lessons Learned Building Job Simulator for HTC Vive / Oculus / PlayStation VR

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Unite Brazil ’16 | Sao Paulo, Brazil

Keynote: The Magic of VR

More Info: https://unity3d.com/events/unite-sao-paulo

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Taipei Game Developers Forum ’16 | Taipei, Taiwan

Keynote: Cross platform VR development – Building for multiple platforms

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GDC ’16 | San Francisco

A Year in Roomscale: Design Lessons from the HTC Vive & Beyond

More Info: https://www.gdcvault.com/play/1023661/A-Year-in...

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Vision Summit '16 | Hollywood

Multiplatform VR – Shipping a Vive, Oculus and Playstation VR title in Unity

Video: https://youtu.be/Xu7rmcudGNI

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PAX South ’16 | San Antonio

The Reality Of Virtual Reality: A Look at Consumer-Ready VR

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Oculus Connect 2 ’15 | Hollywood

Being There: Designing Standing VR Experiences with Tracked Controllers

More Info: https://www.oculus.com/en-us/blog/announcing-ocul...

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Unite ’15 | Boston

The Holodeck is here – Designing for Room-Scale VR

Video: https://www.youtube.com/watch?v=U8mku0JvuLI

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SXSW Interactive ’15 | Austin

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GDC ’15 | San Francisco

Producer Panel: Managing Your Indie Team

Video: http://www.gdcvault.com/play/1022225/Producer-Panel...

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PAX South ’15 | San Antonio

Virtual Reality: A Paradigm Shift for Gaming

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GDC Next ’14 | Los Angeles

Optimizing for Multiplatform Development as a Small Studio

Video: http://www.gdcvault.com/play/1021498/Optimizing...

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Unite ’14 | Seattle

The Reality of Authoring in the Virtual Frontier

Video: https://www.youtube.com/watch?v=YEm6copWtYU

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GDC ’14 | San Francisco

Optimizing for Multi-Platform Development as a Small Studio

More Info: http://schedule2014.gdconf.com/session-id/825994

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Steam Dev Days ’14 | Seattle

Wild West of VR – Discovering the Rules of Oculus Rift Development

Video: https://www.youtube.com/watch?v=DqZZKi4UHuo&l...

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IGDA Austin ’14 | Austin

Process at Owlchemy – Pragmatic Indie Dev Tips

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GDC China ’13 | Shanghai

Continuously Bootstrapping an Indie Studio By Remaining Agile

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Unite ’13 | Vancouver

Console to Mobile: Bringing a AAA Console Title to Mobile

Video: http://unity3d.com/learn/resources/talks/console-mobile...

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GDC ’13 | San Francisco

Continuously Bootstrapping an Indie Studio By Remaining Agile

Video: http://www.gdcvault.com/play/1018010/Continuously...

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FMX ’13 | Stuttgart, Germany

Console to Mobile – How to imagine a AAA console title on mobile devices

Video: http://www.youtube.com/watch?v=-lHkNR1X7Fo

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PAX East ’13 | Boston

This (Boston) Indie Life: From Breaking In to Making It

More Info: http://guidebook.com/guide/6289/event/1267072/

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Mobile Gaming USA ’13 | New York

Engine-ering Mobile Games: Finding the perfect engines to build your mobile games

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Unite ’12 | Amsterdam

Continuously Bootstrapping an Indie Studio By Remaining Agile

Video: http://unity3d.com/learn/resources/talks/continuous...

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Boston Postmortem ’12 | Boston

Postmortem – Jack Lumber

More Info: http://www.bostonpostmortem.org/2012/11/07/nov...

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Boston Indies ’12 | Boston

Jack Lumber Mid-Mortem

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MIT GAMBIT Game Labs ’12 | Cambridge

Things You Do That Aren’t ‘Making Great Games’ In Order To ‘Make Great Games’

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PAX East ’12 | Boston

The Indie Rant: Indie Devs Gone Wild

More Info: https://guidebook.com/guide/1782/event/207721/

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Mobile Gaming USA ’12 | SF

Cross Platform Pioneers: Why mobile gaming execs use cross-platform games to shape the future of their companies

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Unite ’11 | San Francisco

Smuggle Truck Postmortem

Video: https://www.youtube.com/watch?v=i9z_-d3C2R4

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Columbia College ’10 | Chicago

A day In The Life Of A Technical Artist

More info: https://www.chicagoreader.com/chicago/Even...

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NEIT Power Game Day ’10 | Warwick, RI

A Day In The Life Of A Technical Artist

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3d Stimulus Day ’10 | Waltham, MA

A Day In The Life Of A Technical Artist

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360iDev ’10 | San Jose

eBay Research Labs Memory Dash presentation and Unity tech presentation

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Boston Postmortem ’10 | Boston

Making Games in 24 Hours - Super Ramen Brothers

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Apple Store Boylston St. ’09 | Boston

Game Development on the iPhone Platform

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Boston Indies ’09 | Boston

SpringFling Mid-mortem