Alex's Speaking History
DICE Summit '18 | Las Vegas
Innovation in VR: Developing for New Mediums
PAX South ’18 | San Antonio
Keynote: VR Storytime with Owlchemy Labs’ Alex Schwartz
GDC ’18 | San Francisco
‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *Burrrp* Learned
Video: GDC Vault More info: http://schedule.gdconf.com/sess...
PAX East ’18 | Boston
Survive! Tips from the Pros on Staying Indie
NASSCOM Game Dev Con ’17 | Hyderabad India
'Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned
Unite Austin ’17 | Austin
Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned
VRDC ’17 | San Francisco
‘Rick and Morty: Virtual Rick-ality’ Postmortem: VR Lessons *burrrp* Learned
SXSW ’17 | Austin
Owlchemy Labs Fireside Chat
More Info: http://schedule.sxsw.com/2017/events/PP96384
GDC ’17 | San Francisco #1
Spatial Storytelling Lessons from ‘Job Simulator’ and ‘Rick and Morty VR’
GDC ’17 | San Francisco #2
‘Job Simulator’ Postmortem: VR Design, Tech, and Business Lessons Learned
Unite ’16 | Los Angeles
Bringing Job Simulator to PlayStation®VR
Video: https://youtu.be/ky8w99NfjXI
Oculus Connect 3 ’16 | San Jose
Failure Workshop: Things that didn’t work
Video: https://youtu.be/132V2g2P64o
Austin Gamecon ’16 | Austin
Lessons Learned Building Job Simulator for HTC Vive / Oculus / PlayStation VR
Unite Brazil ’16 | Sao Paulo, Brazil
Keynote: The Magic of VR
More Info: https://unity3d.com/events/unite-sao-paulo
Taipei Game Developers Forum ’16 | Taipei, Taiwan
Keynote: Cross platform VR development – Building for multiple platforms
GDC ’16 | San Francisco
A Year in Roomscale: Design Lessons from the HTC Vive & Beyond
More Info: https://www.gdcvault.com/play/1023661/A-Year-in...
Vision Summit '16 | Hollywood
Multiplatform VR – Shipping a Vive, Oculus and Playstation VR title in Unity
Video: https://youtu.be/Xu7rmcudGNI
PAX South ’16 | San Antonio
The Reality Of Virtual Reality: A Look at Consumer-Ready VR
Oculus Connect 2 ’15 | Hollywood
Being There: Designing Standing VR Experiences with Tracked Controllers
More Info: https://www.oculus.com/en-us/blog/announcing-ocul...
Unite ’15 | Boston
The Holodeck is here – Designing for Room-Scale VR
SXSW Interactive ’15 | Austin
The Casual VR Scene
More Info: http://schedule.sxsw.com/2015/events/event_IAP...
GDC ’15 | San Francisco
Producer Panel: Managing Your Indie Team
Video: http://www.gdcvault.com/play/1022225/Producer-Panel...
PAX South ’15 | San Antonio
Virtual Reality: A Paradigm Shift for Gaming
GDC Next ’14 | Los Angeles
Optimizing for Multiplatform Development as a Small Studio
Unite ’14 | Seattle
The Reality of Authoring in the Virtual Frontier
GDC ’14 | San Francisco
Optimizing for Multi-Platform Development as a Small Studio
Steam Dev Days ’14 | Seattle
Wild West of VR – Discovering the Rules of Oculus Rift Development
IGDA Austin ’14 | Austin
Process at Owlchemy – Pragmatic Indie Dev Tips
GDC China ’13 | Shanghai
Continuously Bootstrapping an Indie Studio By Remaining Agile
Unite ’13 | Vancouver
Console to Mobile: Bringing a AAA Console Title to Mobile
Video: http://unity3d.com/learn/resources/talks/console-mobile...
GDC ’13 | San Francisco
Continuously Bootstrapping an Indie Studio By Remaining Agile
FMX ’13 | Stuttgart, Germany
Console to Mobile – How to imagine a AAA console title on mobile devices
Video: http://www.youtube.com/watch?v=-lHkNR1X7Fo
PAX East ’13 | Boston
This (Boston) Indie Life: From Breaking In to Making It
Mobile Gaming USA ’13 | New York
Engine-ering Mobile Games: Finding the perfect engines to build your mobile games
Unite ’12 | Amsterdam
Continuously Bootstrapping an Indie Studio By Remaining Agile
Video: http://unity3d.com/learn/resources/talks/continuous...
Boston Postmortem ’12 | Boston
Postmortem – Jack Lumber
More Info: http://www.bostonpostmortem.org/2012/11/07/nov...
Boston Indies ’12 | Boston
Jack Lumber Mid-Mortem
MIT GAMBIT Game Labs ’12 | Cambridge
Things You Do That Aren’t ‘Making Great Games’ In Order To ‘Make Great Games’
PAX East ’12 | Boston
The Indie Rant: Indie Devs Gone Wild
Mobile Gaming USA ’12 | SF
Cross Platform Pioneers: Why mobile gaming execs use cross-platform games to shape the future of their companies
Unite ’11 | San Francisco
Smuggle Truck Postmortem
Video: https://www.youtube.com/watch?v=i9z_-d3C2R4
Columbia College ’10 | Chicago
A day In The Life Of A Technical Artist
NEIT Power Game Day ’10 | Warwick, RI
A Day In The Life Of A Technical Artist
3d Stimulus Day ’10 | Waltham, MA
A Day In The Life Of A Technical Artist
360iDev ’10 | San Jose
eBay Research Labs Memory Dash presentation and Unity tech presentation
Boston Postmortem ’10 | Boston
Making Games in 24 Hours - Super Ramen Brothers
Apple Store Boylston St. ’09 | Boston
Game Development on the iPhone Platform
Boston Indies ’09 | Boston
SpringFling Mid-mortem